2008-03-16

Introducing Luc

So, the Rippers game has been put on indefinite hold since the game master will be away for much of the remainder of our Winter gaming season. This is a bummer, as I rather liked playing Sgt. Wilkins. I don't often play happy character types, my usual style being the brooding, silent type. We switched to the DragonLance setting under D&D 3.5 rules and I get to play Luc - Human Nomad Barbarian.

The story so far...

For various reasons, the party were all visiting Solace and gathered at the Inn of the Last Home. A kidnap attempt was foiled by the PCs, but we were implicated, charged, tried and punished with the attempt to carry an artifact across the continent. The artifact was, of course, a dummy and we got to be the targets of anyone who may or may not have wanted to acquire it.

As it happens, we were ambushed in the woods a few days out of Solace, but not by thieves. Instead, we were captured and led to some sort of weird bandit/cult enclave and unwittingly enlisted to retrieve the Graygem - the prison of the god of Chaos - so that it could be destroyed, releasing the prisoner to wreak havoc on the poor, unsuspecting citizens of Krynn. Damn, I hate when that happens.

We were equipped, myself with a +1 spear and four potions of bane for which I have yet to devise a use, and sent onward to an island surrounded my a magical "stay away" mist. We managed to shipwreck ourselves on the island and proceeded inland towards a mountain, it being our only landmark of significance and as a likely a place to hide the Greygem as any.

Sure enough, we entered the mountain, fought some bad guys, lost one party member (Kender rogue), gained another (Human Cleric) and somehow managed to land in a town full of tall beautiful people who are not of a known racial type. We are currently recuperating, resupplying and preparing to venture forth again with better information. Oddly enough, asking the local residents about the Greygem in a straightforward manner provided some very useful clues.

The game master has been, perhaps, overly generous with the experience rewards. In four sessions, we've all attained fourth level. Perhaps he is justifying this as needed to confront his final Big Boss and maybe he's decided the island is magical and it Just Works That Way. I dunno. It probably would have been better to simply start us out at whatever level he needs us to be, but it has been kind of fun doing it this way!

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