First, there was the traditional everyone-sits-around-the-table game. Those were fun and still are. This is probably still the most common way to play an RPG. However, not everyone is able to find a local gaming group to play with. Alternatives were devised and have been gradually improved upon, in terms of interactivity and "features" such as map posting and stuff.
Then there were play-by-mail games, where turns are taken every couple weeks and everything is handled through the postal service. These have largely fallen by the wayside, but there are a few still running.
Next came play-by-email games, where turns are taken every couple of days and everything is handled through an e-mail list. Still common, though it seems to have moved away from traditional e-mail groupings and more towards Yahoo! and Google groups based games.
Around the time AOL released their chat client, play-by-chat came into being. Live interaction, yay! But, all the other difficulties of e-mail still existed plus factor in differing time-zones and attendance issues.
Then there was play-by-post games, which are basically play-by-email games but hosted within a web-forum somewhere. As far as I'm aware, this is the single most popular way to handle remote RPG games.
Now, the new kid on the block is play-by-tweet. The game is hosted at Twitter. The 140 character limit per post is actually a good thing because it keeps people focused on the action, where it belongs. Hashtags can be used for a variety of stuff. Private messages between participants are exceeding easy. The problem? Same as e-mail: everyone has to subscribe to all other participants in order to get all the action. Everything is sort or scattered about and there's no hosting of files for maps, player handouts or character stats.
What's next? Answer: Google Wave. All the advantages of chat/irc/twitter without the downsides. Who will be first? :)
>break<
There are currently two play-by-tweet games I'm aware of: @0eRPG and @MasterDungeon, both using freely available retro-classic class-n-level fantasy games. Really. Tunnels and Trolls is much better suited to PbT, I think.
Maybe I'll start a game. More later, if I do.
2009-08-13
Play-by-Tweet RPGs
Posted by
Charles Reynolds
at
1:53 PM
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comments
Labels: Misc
2008-11-01
First time GMs, this is for you...
A recent post to the Savage Worlds Yahoo! group saw a brief flurry of activity today. I have taken the liberty of posting the relevant bit and my response. Names and dates have been removed to protect the guilty.
=== cue original equerry ===
+++ begin response +++
Are YOU a first-time games master? Be sure to read the part of my response that's clearly highlighted. Tape it to your bathroom mirror and the edge of GM screen. It's the absolute most important thing you will ever read when it comes to being a games masster, garaunteed.
Posted by
Charles Reynolds
at
10:40 AM
1 comments
Labels: Misc
2008-05-09
Our new setting
Well, it has come to pass that we have shifted genre a bit. We are going to start a campaign in a future-modern setting based on real geopolitics. I won't go too much into specifics since there is some hope of publishing the setting, but suffice to say its pretty exciting to all of us.
Posted by
Alex Von T.
at
6:43 PM
2
comments
Labels: Misc
2008-03-30
Outta This World!
So, those tall freaky dudes turned out to be some sort of race who call themselves the "Irda" whatever that is. Anyway, they told us we needed to leave their island. We simply explained what leaving the island meant to us (certain death) and they found a way for us to leave without getting killed by our employers: They gated us to some other world! Grr...
Posted by
Charles Reynolds
at
12:36 PM
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Labels: DragonLance
2008-03-16
Introducing Luc
So, the Rippers game has been put on indefinite hold since the game master will be away for much of the remainder of our Winter gaming season. This is a bummer, as I rather liked playing Sgt. Wilkins. I don't often play happy character types, my usual style being the brooding, silent type. We switched to the DragonLance setting under D&D 3.5 rules and I get to play Luc - Human Nomad Barbarian.
The story so far...
For various reasons, the party were all visiting Solace and gathered at the Inn of the Last Home. A kidnap attempt was foiled by the PCs, but we were implicated, charged, tried and punished with the attempt to carry an artifact across the continent. The artifact was, of course, a dummy and we got to be the targets of anyone who may or may not have wanted to acquire it.
As it happens, we were ambushed in the woods a few days out of Solace, but not by thieves. Instead, we were captured and led to some sort of weird bandit/cult enclave and unwittingly enlisted to retrieve the Graygem - the prison of the god of Chaos - so that it could be destroyed, releasing the prisoner to wreak havoc on the poor, unsuspecting citizens of Krynn. Damn, I hate when that happens.
We were equipped, myself with a +1 spear and four potions of bane for which I have yet to devise a use, and sent onward to an island surrounded my a magical "stay away" mist. We managed to shipwreck ourselves on the island and proceeded inland towards a mountain, it being our only landmark of significance and as a likely a place to hide the Greygem as any.
Sure enough, we entered the mountain, fought some bad guys, lost one party member (Kender rogue), gained another (Human Cleric) and somehow managed to land in a town full of tall beautiful people who are not of a known racial type. We are currently recuperating, resupplying and preparing to venture forth again with better information. Oddly enough, asking the local residents about the Greygem in a straightforward manner provided some very useful clues.
The game master has been, perhaps, overly generous with the experience rewards. In four sessions, we've all attained fourth level. Perhaps he is justifying this as needed to confront his final Big Boss and maybe he's decided the island is magical and it Just Works That Way. I dunno. It probably would have been better to simply start us out at whatever level he needs us to be, but it has been kind of fun doing it this way!
Posted by
Charles Reynolds
at
2:23 PM
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Labels: DragonLance
2007-11-10
The Missive (arden scarlet)
The game in the area is getting thin. No explanation for it. I have seen no large amounts of predators, for they are becoming thin as well. Even the insects are behaving strangely. Flies that wont touch certain corpses, the feeling of oppression permeating the entire forest. Nothing seems right. last night i only caught one rabbit. I never only catch a single small prey. Nigh but two weeks ago this was a lush and fertile hunting ground, and i know that there is no other predator in the area. There must be a reason for it. A reason for the forest itself, life itself, to be scared to a standstill.
I go hunting once more today, hoping to find some decent game to keep me fed for the coming snowstorm. Supplies are running thin, and i may have to go to town soon. London. Bah. Nothing but bricks and bullox.
I return late to camp with naught but empty hands. I have not been this close to worry since i left my boyhood home, torn with cinders and smoke. I have not been this close to despair since i gazed upon that fire and realized that none would walk out of it. These are hard times coming upon us. Dark times, and i fear that i may not survive them. Crawling into my tent, something is amiss.
In the hours since i left the premises, someone has left me a missive. Not a fold of cloth is astray, everything how i remember it. Nothing stolen or moved or opened. Yet there it is, on my bedroll.
"You are invited to dine at the prancing pony, in London one week from now, bring your supplies, and tell nary a soul. I have work that may be relevant to your skills ~ Vanhelsing"
Short and to the point. Oh i know who he is, Vanhelsing. Everybody has heard of him, even a hermit like me. But to be confronted with a missive, with no clear sign how it got there is slightly... disconcerting. Stranger things have been known to happen though, and one thing is sure. If i stay here, i will not survive.
To the prancing pony then. Let us see what this hunter of the dark has in store for a simple man such as myself.
Posted by
archanis
at
5:27 PM
0
comments
Labels: Rippers
2007-11-09
The Chronicle
There comes a time in every man's existence where the foundations of his faith and everything he holds to be true are brought into question. In the dark days of the Victorian world, few people are aware how wrong their pre-conceived notions of life are.
The Darkness is alive and its minions brought back to power by none other than the notorious Jack, but one organization stands in his way. The Rippers walk the line between twilight and eternal night.
You alone stand at the doorway to hell. Do you have the power to close it forever?
Posted by
Alex Von T.
at
10:44 PM
0
comments
Labels: Rippers
